Public vs. Private Interactivity

Something i’ve been discussing with my professors lately, is type of interactivity that i’ve been calling, for lack of a better term, private interactivity. I’m thinking of public interactivity as being concerned with the idea of making an interactive object or installation, and outsourcing creativity to the audience (a totally legitimate art form, but leads too often to wavey hands media art). Private interactivity concerns itself more with the invention of a tool for one person. That one person is the expert performer of this tool and performs it for audiences in the context of a live concert, a film, an audio recording, a photo set….

What I have been doing recently, with the Removal Studies and the Objects for Lostness, is more like private interactivity. That’s really what i’m more interested in, but here’s the downside: Private interactivity might be too controlled… In other words, when if I define a function well in advance and “perform” a mechanism or tool as my art, I’m not leaving much room for the imagination… What’s the solution? Maybe don’t perform them to their full potential? Exhibit one possible use for the object and let the audience imagine others?

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